Lead Technical Artist

Lead Technical Artist
Everyrealm, United States

Experience
1 Year
Salary
0 - 0
Job Type
Job Shift
Job Category
Traveling
No
Career Level
Telecommute
No
Qualification
As mentioned in job details
Total Vacancies
1 Job
Posted on
Mar 8, 2024
Last Date
Mar 16, 2024
Location(s)

Job Description

We Looking for an exceptional Lead Technical Artist with a passion for character art and animation. If you have a deep understanding of character creation pipelines, thrive in collaborative environments, and are excited to push the boundaries of game art, this is the role for you!

About Everyrealm

Everyrealm is a technology company that creates innovative solutions for avid social gamers, with offerings across a variety of categories, including identity, ranking, relationships, and events. We also publish community-driven video game titles. In addition, we manage three venture-style investment funds that invest in related businesses and technologies. We are a collaborative and multidisciplinary team with different backgrounds, working together to build new products that foster social connection in virtual worlds. We believe that bringing together individuals from different backgrounds and experiences creates a richer and more inclusive work environment, which ultimately leads to more innovative products and ideas.

Responsibilities

  • Technical Leadership: Mentor and guide a team of technical artists, fostering growth and setting quality standards.
  • Pipeline Development: Collaborate with art and engineering to create and optimize the character art pipeline, ensuring efficiency and artistic integrity.
  • Unreal Engine Expertise: Develop materials, shaders, blueprints, and systems for integrating and optimizing character assets within Unreal Engine.
  • Blender Mastery: Oversee character modeling, rigging, and animation standards, potentially contributing directly to high-profile assets.
  • Performance Optimization: Proactively identify and address performance bottlenecks related to character art and animation.
  • Problem Solving: Drive innovative solutions to complex technical challenges within the art pipeline.
  • Tool Development: Work with engineers to create or enhance in-house tools and scripts to streamline character development processes.

Requirements

  • Proven Experience: 5+ years as a Technical Artist in game development, with at least 2+ years in a lead or senior role.
  • Exceptional Portfolio: Demonstrates technical work with character art and animation skills, with outstanding rigging and skinning.
  • Unreal Engine Proficiency: Deep understanding of materials, blueprints, animation systems, lighting, and optimization.
  • Blender Mastery: Understanding of modeling, texturing, rigging, and animation in Blender.
  • Optimization Focus: Proven track record of optimizing character art for real-time performance.
  • Problem-solving Mindset: Ability to analyze complex issues, devise solutions, and collaborate effectively.
  • Communication and Leadership: Excellent interpersonal skills to mentor, guide, and inspire a team.

Benefits

  • Health Care Plan (Medical, Dental amp; Vision)
  • Life Insurance (Basic, Voluntary amp; ADamp;D)
  • Short Term amp; Long Term Disability
  • Wellness and Mental Health perks

Job Specification

Job Rewards and Benefits

Everyrealm

Information Technology and Services - Amsterdam, United States
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